CHRISTINE (SOUND) WRIGHT
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Week 7

7/5/2016

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Overview

​This post comes in a little late do to the holiday but quite a lot of progress was made on the opening cinematic. Along with the cinematic I was also able to complete another procedural track for the Tutorial area of the map. 

Personal Contribution

​The cinematic I’ve been working on has several steps in its process. The style is 2D are with a comic book flare. It is largely done in grey-scale with pops of a single color. I wanted any of the environment showed in a scene to have solid perspective and realistic shadows casting. I figured out a great way to pull this off as well as cut down on drawing everything in a scene. Below is the listed process.

Step 1

​Build a scene in Maya using the objects made for the game. They do not have their texture on. Render each piece of the scene separate. 
Picture
Picture

Step 2

​Reassemble the scene in Photoshop and add the desired aesthetic to each of the pieces. 

Step 3

​If the scene will contain any of the games characters, add a place setter of where the character is located in the scene and send it to the 2D artist to add their art style to scene. 
Picture

Step 4

​While waiting for the Character art, I can save out all the instances of the scene and animate it in After Effects. All I would do then, is replace the place setter.
​Here is the progress I’ve made on the cinematic this week. 
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  • Home
  • About Me
  • Audio Design
    • Audio Projects
    • Shooter Game
    • Music Composition
  • Game | Level Design
    • Level Design: Indiana Jones
    • Design: Space Robots
    • Design: Core Storm
    • BooBooSNAP!
    • FIEA Level Design Submission
    • Merry Mayhem
  • Contact
  • Extras