My main role for this game is as the Sound Designer. As such I have also begun to write an Audio Design Document draft. This document details the genera styles for game music, sound effects/ foley process, how voice over content will be captured and edited, and overall how all audio will be mastered.
Arco is an over-the-shoulder shooter focused on pitting the player against colossal enemies. Set in the distant future, a highly-advanced program, Arco, was designed to aid humanity but has gone rogue and turned against its creators. The player is the only one capable of stopping Arco using a prototype suit designed to combat Arco should something go wrong. Using the suits augmenting capabilities, like hyper-mobility and a highly customizable gun, the player has the tools necessary to combat Arco and save humanity.