CHRISTINE (SOUND) WRIGHT
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Week 2

5/28/2016

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Character Concept
This week began the official start of our student game entitled, “Arco”. This week the team prepared a concept document that fleshes out what the game is that we want to create.
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“Confronting enemies far larger than ourselves creates tension and fear. By skillfully applying tools provided to level the playing field, we are able to create moments of triumph and heroism when victory is achieved.”
We have locked down our mechanics and story and have started to draft character concepts as well as programing in Unreal Engine to lay down the skeleton functionality of our game. Other tasks include the team establishing source control through Perforce. Now everybody can integrate their contributions directly. 

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Personal Contributions

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Environmental Concept Art for the HUB Location 
My main role for this game is as the Sound Designer. As such I have also begun to write an Audio Design Document draft. This document details the genera styles for game music, sound effects/ foley process, how voice over content will be captured and edited, and overall how all audio will be mastered. 
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    Arco

    This is a Blog for the DIG4725C Workshop Project: Arco

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  • Home
  • About Me
  • Audio Design
    • Audio Projects
    • Shooter Game
    • Music Composition
  • Game Design
    • Level Design: Indiana Jones
    • Design: Space Robots
    • Design: Core Storm
    • BooBooSNAP!
    • FIEA Level Design Submission
    • Merry Mayhem
  • Contact