CHRISTINE (SOUND) WRIGHT
  • Home
  • About Me
  • Audio Design
    • Audio Projects
    • Shooter Game
    • Music Composition
  • Game | Level Design
    • Level Design: Indiana Jones
    • Design: Space Robots
    • Design: Core Storm
    • BooBooSNAP!
    • FIEA Level Design Submission
    • Merry Mayhem
  • Contact
  • Extras

Welcome !

Welcome to my site! Hope you have some fun poking around! 

Level Design | Game Development

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Download My Level Design Resume HERE
I am a game developer and an audio based thinker (I think in noise). This unique perspective has been a driving force when tackling any work that comes my way.

Sound Design | Audio Engineer

click to see more about this reel
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Download My Sound Design Resume HERE
My extended background has been rooted in music and audio engineering (from elementary school through college), but what I never expected was that my audio proficiency would give me such a leg up in understanding formal logic and object oriented processes. 


A T-Shaped person

You might notice my work over the past 6+ years spans between two disciplines: Sound Design and Level Design.

To address that I prefer to describe myself with the model of a "T-shaped" person. 

As a Level Designer: my skills are wide and comprehensive.

As a Sound Designer: my skills are deep and specialized.
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My Favorite Game-jam

Below is a project that I enjoyed too much not to have it on my landing page! <3
click to see more about this project

“If you learn music, you’ll learn history. If you learn music, you’ll learn mathematics. If you learn music, you’ll learn most all there is to learn.”
Edgar Cayce (1877-1945)
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  • Home
  • About Me
  • Audio Design
    • Audio Projects
    • Shooter Game
    • Music Composition
  • Game | Level Design
    • Level Design: Indiana Jones
    • Design: Space Robots
    • Design: Core Storm
    • BooBooSNAP!
    • FIEA Level Design Submission
    • Merry Mayhem
  • Contact
  • Extras