CHRISTINE (SOUND) WRIGHT
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    • Level Design: Indiana Jones
    • Design: Space Robots
    • Design: Core Storm
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Week 7

2/27/2018

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Animation

This week I worked on several 2D animated items and have begun to move on to adding the audio for these when they play in game or on social media.
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Music

This week I completed a musical score for our Mines level, as well as created a metric ton of sound effects.
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Week 6

2/20/2018

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UI Mock-Ups

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Week 5

2/8/2018

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Being An artist

This week, and for the foreseeable future I will be working predominantly with the art department. Here are some modeling items I've done this week.
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Basic rock wall formations

Heavy Enemy | Bandito

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Week 4

2/4/2018

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This week in art

After some discussion with the level design department and the art department, it's been determined that my time would be best served in the art department this week. I spent some time setting up a live tracking document with the up to date asset list to help the art department track their pipeline.
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Enemy Block-out

The block-out stage is what we are calling our place-holder assets. This asset gives us an instance in engine that more accurately represents the final intent of any given item. These models are named with final naming conventions and placed in engine where they will be easily replaced with new iterations of the asset.  
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Week 3

2/4/2018

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Preparing for Presentation

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    Sound Design | Music Composition | Level Design

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  • Home
  • About Me
  • Audio Design
    • Audio Projects
    • Shooter Game
    • Music Composition
  • Game | Level Design
    • Level Design: Indiana Jones
    • Design: Space Robots
    • Design: Core Storm
    • BooBooSNAP!
    • FIEA Level Design Submission
    • Merry Mayhem
  • Contact
  • Extras