CHRISTINE (SOUND) WRIGHT
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Week 4

1/3/2018

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The Water Works

I mean to say the water is functional! (I'm not crying).
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Material BluePrint | Waterfall

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Material Blueprint | slow water

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Text Triggers

BluePrint | Collision Display TExt

If the player enters this trigger box, display text. Hide the text when the player is not in the trigger.
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Blueprint | Text rotation

Begin with placing the text actor in the scene. Get both the text actor and player camera's local position. Subtract their Vectors and set that result as the actor's rotation. 
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    Christine Wright (aka sound)

     Sound Designer | Game Designer

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  • Home
  • About Me
  • Audio Design
    • Audio Projects
    • Shooter Game
    • Music Composition
  • Game Design
    • Level Design: Indiana Jones
    • Design: Space Robots
    • Design: Core Storm
    • BooBooSNAP!
    • FIEA Level Design Submission
    • Merry Mayhem
  • Contact