CHRISTINE (SOUND) WRIGHT
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Week 3

1/1/2018

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ITERATION 

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Working in a cave has come with some epic strategies. Lighting has been the most important part of my process. It has been a delicate balance of adding small amounts of static lights and baking the map to test the environmental aesthetic and make sure everything is building together evenly. I must say that I think I have started lighting from scratch 3 times! Third times the charm though.
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Modeling and implementation 

There were a couple instances in the level in which I required some unique objects. I found that it was quicker to model and texture some things myself rather than tracking down and modifying pre-made assets.

4 assets on a 1080x1080 maps size. If I have time I hope to add detail to the large assets by use of UE4 decals with in UE4. We'll see what time allows.  
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    Christine Wright (aka sound)

     Sound Designer | Game Designer

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  • Home
  • About Me
  • Audio Design
    • Audio Projects
    • Shooter Game
    • Music Composition
  • Game | Level Design
    • Level Design: Indiana Jones
    • Design: Space Robots
    • Design: Core Storm
    • BooBooSNAP!
    • FIEA Level Design Submission
    • Merry Mayhem
  • Contact
  • Extras