Christine Wright
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introduction

12/19/2017

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SHow me what you got!

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It is currently the end of the first semester of FIEA cohort 14 and I have been enrolled as a Tech Artist. While I was making my way through the tech art curriculum it became increasingly clear to me that this type of work was not fulfilling me in the way that I had hoped. 
I am most happy when I design for player experiences. Tech art was more about designing development tools. Sparing the long story, I spoke with my professors at length and settled on a list of needs that I must fulfill to begin semester 2 as a Level Designer.

​level design deliverables

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    Christine Wright (aka sound)

     Sound Designer | Game Designer

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  • Home
  • About Me
  • Audio Design
    • Audio Projects
    • Music Composition
  • Level Design
    • FIEA Level Design Submission
    • Merry Mayhem
  • Extras
    • BooBooSNAP!
    • Pastry Panzer Panic
    • Arco Blog
  • Contact