CHRISTINE (SOUND) WRIGHT
  • Home
  • About Me
  • Audio Design
    • Audio Projects
    • Shooter Game
    • Music Composition
  • Game Development
    • Level Design: Indiana Jones
    • Design: Space Robots
    • Design: Core Storm
    • BooBooSNAP!
    • FIEA Level Design Submission
    • Merry Mayhem
  • Contact
  • Extras

Welcome !

Welcome to my site! Hope you have some fun poking around! 
I am a game developer and an audio based thinker (I think in noise). This unique perspective has been a driving force when tackling any work that comes my way.

AUdio Reel


Noteable Projects & Employment

The Outer World 2 | Audio Designer 2
Grounded | Audio Designer 1
Outriders | Junior Level Designer
Borderlands Inspired Level | Technical Level Design

A T-Shaped person

You might notice my work over the past 8+ years spans between two disciplines: Sound Design and Game Design.

To address that I prefer to describe myself with the model of a "T-shaped" person. 

As a Game Developer: my skills are wide and comprehensive.

As a Sound Designer: my skills are deep and specialized.
​​

My Favorite Game-jam

Below is a project that I enjoyed too much not to have it on my landing page! <3
click to see more about this project

“If you learn music, you’ll learn history. If you learn music, you’ll learn mathematics. If you learn music, you’ll learn most all there is to learn.”
Edgar Cayce (1877-1945)
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  • Home
  • About Me
  • Audio Design
    • Audio Projects
    • Shooter Game
    • Music Composition
  • Game Development
    • Level Design: Indiana Jones
    • Design: Space Robots
    • Design: Core Storm
    • BooBooSNAP!
    • FIEA Level Design Submission
    • Merry Mayhem
  • Contact
  • Extras